
Because most of my time was spent in the woods, I didn't need too many props. the prop of most significance was the knife, this is used in both settings when it is seen on the floor, showing a link between the real world and the dream. weapons like pistols and knives are used often in psychological thrillers to signify danger, and in the case of my film, death. This links to a psychological thriller because the point of a thriller is to build anticipation and have a sense of panic for the protagonist.

For my costume, I wore everyday clothes, so a hoodie and Jeans, this is because I was playing an ordinary person, and I want my target audience to be able to relate to me. My age also affected this, as it would be weird seeing a 17 year old wearing a suit and tie. The costume that I am wearing was fairly insignificant, the dull colours went with the overall theme I was trying to create, not bright colours like yellow or green which would make me appear more upbeat.

For opening titles I used a plasma ball, this is because it fits with the film company, shocker studios, with the electric theme. I was previously not going to do this and instead was going to use a website to generate an animation, however I wasn't really satisfied with any of them. The fact that this sequence and the music contrasts so heavily with so heavily with the rest of the opening, shows how Shocker Studios diversifies in the film industry, not just sticking to one genre, but instead specialises in multiple films.

When I wake up the first thing I do is reach to check my phone. The bright red screen that lights up the room when i turn it on is supposed to represent danger, that even in the shelter of my own bedroom I'm not safe from the monster, especially since the camera pans down to reveal a knife a few seconds later. this use of colour is used often in film to give a warning to the characters, this mise en scene is obviously dramatic irony as the characters in the film don't have anything to do with this.
The iPhone is meant to relate to my target audience, as the proliferation of mobile phone ownership in the past few years means most 15 to 25 year olds have a mobile phone. This will hopefully keep the viewers interest and distract them form my awful acting.
The technology of the phone all heavily contrasts with the
natural landscape of the forest scene previously, suggesting I am back
in reality. Phones are also (arguably) a sign of help and security, people
take phones out with them incase anything bad happens, so you can "call for help" so when I use the phone in my room it is like I'm safe again,
back in a world that I recognise
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